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- #HOW TO MAKE MONSTERS IN SIMS 3 HOW TO#
- #HOW TO MAKE MONSTERS IN SIMS 3 GENERATOR#
- #HOW TO MAKE MONSTERS IN SIMS 3 MOD#
- #HOW TO MAKE MONSTERS IN SIMS 3 PATCH#
Just shift+click once on the slider and a box will appear, allowing you to enter any number you like. UPDATE: Thanks to Guppy for telling me about this! You actually CAN select the exact number you roll. One or two numbers off won’t make a huge difference in appearance. In this case, I just select the closest number I can to what I’ve rolled. The larger your resolution, the harder it will be.
#HOW TO MAKE MONSTERS IN SIMS 3 GENERATOR#
The generator begins with the “global” sliders and then moves through the advanced sliders for each category.ĭepending on your resolution, it may be difficult to select the exact number you roll on the slider. In CAS, move the slider to the appropriate number. Press enter again for each subsequent category. To use, press enter next to “Roll Head?” and the generator will begin. Then I roll each feature on the generator below, moving the sliders as I go. I usually press the “randomize” button once in CAS to give me a random face template to start with. Now, you can roll your features and create your Sim. If you’ve installed them correctly, you’ll see numbers next to your slider names as shown in the picture above. Sims 3 CAS Random GeneratorĪfter you’ve installed the mods, start the game and enter CAS.
#HOW TO MAKE MONSTERS IN SIMS 3 HOW TO#
If you don’t know how to install mods in The Sims 3, see this tutorial. MasterController gives us a way to measure slider changes in Sims 3.
#HOW TO MAKE MONSTERS IN SIMS 3 MOD#
That’s a feature of the mod that provides a way to “count the clicks” for each slider. In the picture below, you can see the numbers next to each slider name. The Integration module replaces all the CAS interactions in the game with the ones managed by MasterController.
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In this tutorial, we’ll just be using the CAS features. There are a ton of uses for this mod and I recommend it for anyone playing The Sims 3. Visit the nraas website and download MasterController + the Integration Module if you don’t have them already. All you need is one mod and my generator embedded in this post. If all that sounds confusing, don’t worry! It’s super easy. Thanks for telling me this Caleb! But, I still think my method works well because you have a greater variety of “stops” on the slider and I’ve filtered out the extreme ends.
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UPDATE: Apparently I’m an idiot and you can count the clicks if you click on the plumbob and not the bar itself. After finding a way to measure the changes made via sliders, I then created a generator in Python similar to the one for Sims 2 created by chemtale. There’s no way to “count the clicks” as you can in TS2’s bodyshop.Īt least that’s what I thought before I started using CAS through Master Controller. Unfortunately, TS3 makes that more difficult with it’s CAS sliders. Despite all this, there are a lot of items in the Store that are faulty though.As I’ve been playing more Sims 3 lately, I’ve wanted a way to create unique Sims similarly to how I create them in The Sims 2. If you use the option to deactivate all CC, Store items are removed as well.įor the patching process it’s not necessary to remove those items (in most cases anyways) and as long as you don’t install them any other way than through the launcher, those items should not get borked by a patch. To me, it’s a little unclear if Store-Stuff counts as CC or not. Items in the Store can be bought with SimPoints (which can be bought for real cash at their site). More info can be found over at the MTS SimsWiki ContentĮA offers many objects and clothing through their Store. Some of it is listed in the section Bad CC of this blog. It can crash your game, cause your lots to become blue holes or make your Sims look like monsters. There is also CC that was always bad to begin with.
#HOW TO MAKE MONSTERS IN SIMS 3 PATCH#
Every patch that EA releases can bork your CC. Custom Content can make your game a whole lot more fun but it’s dangerous as well. CC is made with tools that were created by the community and not made with official tools. Custom Content (CC) is objects, clothing, hair, etc you can download from 3rd-party sites to your game.